We planned out a structure for our style guide, that is an adaptation of the "10-pager", a document used by game developers to communicate the different elements of a game at design stage. We found a structure in Level Up: the Guide to Great Video Game Design by Scott Rogers and changed it to communicate more of the design elements rather than game mechanics.
Plan for Style Guide:
1. Title Screen/ Game outline
2. Character biographies
3. Character concept art
4-6. Additional characters
8-9. Constructing levels
10-15. 3 x Level DPS
16. Typography
17. How to apply type
18. UX design
19. In-game HUD
20-21. Blur Mechanic
22. Steam
23. XBLA/PSN
24-30. Promotion
Here was a brainstorm of promotional products we could produce. From these we will eliminate unnecessary products and concentrate on those that will improve our convention stall and product pack.
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