Wednesday 11 December 2013

Indie Game // Final Evaluation

This has been a really valuable collaborative brief for me as I was able to thoroughly research a medium and way of working that I was unfamiliar with, and in 4 weeks produce a sizable body of work and viable proposal for a video game. I feel that this is the strongest digital project I have completed on the course so far and definitely the project with the most contextual awareness and real-world viability. 

The animation, style guide and research booklets demonstrate the amount of work that goes into designing all the different elements of a video game. Producing the research booklet was a very useful activity for me, as it ensured that we had both considered the different aspects involved in the brief and understood their contemporary and historical contexts. Having one document to refer to  for this was especially helpful in the design stage of the project, so is something that I would like to carry on in future briefs. By laying the style guide out in a simple way, we allowed the design to speak for itself and it was a great way of capturing all of the separate pieces of design that went into the project in one place. I felt that the animation turned out to be really effective way of communicating all of the separate design elements in a way that wouldn't be as easy to communicate through print. By controlling every aspect from the sound to the storyboarding and design, we could ensure that the outcome provided a true solution to the brief.

This was the first project of third year, and I felt that as neither of us were working on other briefs and we were both really strict in planning our time, we could maximise the amount of work completed in a day. Making use of dropbox, we were able to be sure that we were both working with the most up to date files and could split tasks on the same design element without affecting the other’s work.

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