Saturday 5 October 2013

Brief 1: Indie Video Game Brief

Background:
Indie Video games rose to popularity in 2008. Thanks to services such as Steam Xbox Live Arcade and Playstation Network, low to mid budget video games are becoming extremely successful. 

Concise Brief:
Propose and design the opening stage of a new independent video game. This should give an indication of how the game will look and feel: Settings, characters, animation, music and user interface should all be considered elements. 

Brief:
You have the opportunity to propose and design the early stages of a new independent video game to be sold through suitable digital platforms. You should propose the concept and mechanics, as well as developing an appropriate visual style for the game. Consider key characters and their environments. How will the player interact with them?  Give an indication of the over aching plot and how dialogue could be handled throughout the game. You should also show how these designs could be applied to a national promotion campaign. 

Concept:
We want to create a game that is nostalgic but mindful of the developments which have been made in current indie games, which try to push old mechanics into the modern era. We will consider the graphical style of the game, and how the branding and characters can be applied across a publicity campaign. The deliverables will be combined into a pitch which should make the game elements clear to prospective developers.  

Deliverables:
Style guideline publication
Brand - Logo, colour scheme, typography
Characters - Design and animation of the requested sample characters
UX elements - user menus, icons and dialogue interaction.
Promotion

Tone of voice:
Nostalgic, sarcastic, funny

List of Influences:
Super Meat Boy
Binding of Isaac
Braid
Bit Trip Runner/Beat
Super Mega Worm
Fez
lostwinds
Wario Ware Inc.
3D Dot Game Hero
Zelda - Link to the past/Minish Cap
Okami
Pokemon

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