Thursday 24 October 2013

Indie Game // Research // Game company research

We really liked old game company pixel intros. They had a combination of qualities that made them instantly recognisable and created excitement for the game. They are nostalgic and a powerful implementation of a brand. We wanted to attempt to pick apart these qualities and reverse engineer them for the animation.



Sega have implemented this really well for such short clips. They also managed to create an aesthetic that worked over different consoles and franchises and as a result was adapted constantly. Particular aspects we thought were effective are the shimmer on the letters and the consistant use of the "SEGA" chant.

In terms of sound, Playstation has a very strong intro, utilising a two-part synth sound that is totally recognisable and evokes nostalgia. While dated, this intro is a classic part of gaming history.

Visually, gamecube had a really strong intro which made great use of 3D animation to make the shape of the console. It looks to modern for the context of our game, but there's definitely an opportunity to create an amalgamation of old and new styles.




Lastly I thought it was worth noting the Gameboy startup screens, which made interesting use of pixel type for their startups. There is a quality to the appearance here that really represents Nintendo without actual visuals.




Conclusion:
We need to keep our intro simple and primarily type based. We should adhere to the pixel approach to match the rest of the game and to communicate immediately that this is a game with retro qualities at its heart.

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